Why cloud gaming is the future?
The move towards cloud gaming
Cloud gaming has been a buzzword for many years; it’s the phrase that has permeated the gaming community for decades. It’s based on the idea that gamers won’t need consoles in the future and cloud servers will outsource all the heavy lifting. It remains an opportune model for the future of the industry.
A few reasons why cloud gaming heralds a new future for a $75 billion-dollar industry:
- You won’t need to invest in expensive hardware. Gone will be the days when you are yanking on your parents’ shirt to buy a new upgrade or expensive console.
- The entire OS ecosystem will change. No longer will the gaming world be tied to just PCs; it will also be able to open the possibility of streaming through independent platforms like Mac, Android and Linux.
- Viewership too will change. Imagine tuning into multiple games at the same time. The possibility of everyone being connected to the cloud gives gaming enthusiasts the chance to stream their favorite professional gaming matches on demand.
- It would be impossible for copyright thieves to steal the work of a gaming company, giving it an attractive form of digital rights management.
- There is the impact on storage. Imagine a gamer obsessively throwing away thousands of games. That would go out the window once they become a cloud gamer. The amount of open storage space would become triple fold.
As processing power increases, so does the opportunity to implement a much more seamless experience. The other issue is a scale for gaming companies, data centers, which may face hardware resource constraints; as Wired asked back in 2013, “why put gaming computers in expensive server racks if they are already in people’s homes?”
The two top cloud gaming companies out there were OnLive, which Sony bought and then shut down, and Gaikai, which Sony also bought for $380 million and merged into their PlayStation division, both of which had limited audiences of up to a couple thousand at their peak times. But now, with companies like Microsoft announcing their intention to join the market, cloud gaming is about to get a much more serious upgrade.
There are many other ways the gaming world is incorporating new experiences into the ecosystem, just look at how virtual reality gambling wowed audiences at the ICE Totally Gaming Conference.
Microsoft wants to create a Netflix for the gaming world; a world where they get access to two billion gamers on demand. They want a world where you pay a subscription model and any game is at your fingertips. However, companies like Microsoft have to make these types of purchase models user-friendly. Price points will be the most significant aspect for a gamer, making sure it is cheaper than paying for the hardware.
Despite this, people continue to choose mobile devices over PCs, causing a paradox in what the future holds.